One of my past wonders was:
How can i render Direct 11(or…) on a .net form?
Its actually relatively simple, these are the steps:
When you create the project, create a new file called main.cpp, and an entrance for the program.
To start the .net form:
If you just declare an instance of the .net form inside the cpp file, it WILL go wrong, because it needs to be declared in a managed envoirement.
To do that, you need to do so:
#include <vcclr.h> // Include this one, containing a template class called gcroot.
public class ManagedGlobals
gcroot<Editor ^> MainEditor;
Now you have a wrapper for your form, to start it in the appropriate way:
int main(array<System::String ^> ^args)
// Enabling Windows XP visual effects before any controls are created
// Create the main window and run it
MG.MainEditor = gcnew Editor();
As you see i have a while loop simply saying:
While the editor(in this case) is open, do the following:
Let the application(editor) do all the stuff it has to do right now, check for input blablabla…
Then after that render the frame.
To render in a, lets say a frame, we can do so:
–In the startup of the editor–
HWND pHandle = (HWND)RenderPanel->Handle.ToPointer();
Here we’ve got the handle of the panel, and sent it to a function called InitD3D.
void InitD3D(HWND hWnd)
// In the DXGI_SWAP_CHAIN_DESC
scd.OutputWindow = hWnd;
Then for each of the frames, the panel is treated as a window, meaning that the output will appear in that panel.