Cuboid Engine Editor – Saving Feature

Now the Editor for Cuboid Engine has the feature to save the map/level/scene, and ALL properties are saved.

Now this was actually quite a challenge as I’ve never actually dealt with large string management, but it actually turned out okay. So what I did is basically to export all the information into strings, and then convert them back on load of scene. Now I didn’t use any framework to put the data, I just used the strings from ::std, so a lot of work wen’t into this, but it’s finally done (when more features arrive, more has to be done), and it took about a day to make it.


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