Cuboid Engine – Forest and Instancing

I have now redone my instancing system to use quad trees for calculating the visible area, my next step is probably to implement frustum culling. This re-invented instancing system allows me to implement some cool stuff, like a small forest because of it’s speed. Please be aware that I’m not an artist 🙂

In this scene there is: (62650 Instances)

  • 50 000 Instances of Grass
  • 10 000 Instances of Grass B
  • 250 Instances of Tree A
  • 200 Instances of Tree B
  • 200 Instances of Tree C
  • 250 Instances of Tree D
  • 250 Instances of Bush A
  • 250 Instances of Bush B
  • 250 Instances of Flower A
  • 250 Instances of Flower B
  • 250 Instances of Fern
  • 500 Instances of Ground Plant
Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s