Cuboid Engine – Physics

Now physics (a simple form) has been implemented in Cuboid Engine, right now I’m working on optimizations and some heap problems, which is quite annoying. I’m using a framework from NVIDIA, which allows me to perform loads of things, like: Force Fields, Cloth, etc…

Soon from here I’m going to post some videos as soon as my early exams are over, around the 13th of April.

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