Volumetric Light Scattering + Parallax Mapping – Cuboid Engine

In Cuboid Engine a rather interesting feature has been made, and still is being developed, Volumetric Light Scattering (also known as god rays), progress screenshot below:

vlc

The parallax mapping is still to be worked on, there is a result, but not exacly how it’s supposed to be yet.

And the engine has a new look and has a lot of new functionalities. Be aware that the abilities of the editor does not correspond to the abilities of Cuboid Engine, screenshot:

ed

Editor Features: (Special: Save + Load)

  • Meshes
  • Terrain
  • Textures
  • Instancing
  • Sub Meshes
  • Terrain Vegetation (not done)
  • Lighting
  • Shadows
  • Skybox
  • Post Processing :
    Blur
    SSAO
    Bloom
    Pixel Distortion (not done)
    God Rays (not done)
  • Debugging render targets
  • Fog
  • Ocean
  • Wind for Objects
  • Mesh Loading
  • Auto texture loading
  • Left hand system converting
  • Some other minor features
  • And SAVING + LOADING!

Happy Coding! šŸ™‚

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