Volumetric Light Scattering + Parallax Mapping – Cuboid Engine

In Cuboid Engine a rather interesting feature has been made, and still is being developed, Volumetric Light Scattering (also known as god rays), progress screenshot below:


The parallax mapping is still to be worked on, there is a result, but not exacly how it’s supposed to be yet.

And the engine has a new look and has a lot of new functionalities. Be aware that the abilities of the editor does not correspond to the abilities of Cuboid Engine, screenshot:


Editor Features: (Special: Save + Load)

  • Meshes
  • Terrain
  • Textures
  • Instancing
  • Sub Meshes
  • Terrain Vegetation (not done)
  • Lighting
  • Shadows
  • Skybox
  • Post Processing :
    Pixel Distortion (not done)
    God Rays (not done)
  • Debugging render targets
  • Fog
  • Ocean
  • Wind for Objects
  • Mesh Loading
  • Auto texture loading
  • Left hand system converting
  • Some other minor features

Happy Coding! šŸ™‚

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s