POM – Parallax Occlusion Mapping – Cuboid Engine

Parallax Occlusion Mapping has been implemented, also known as POM, into Cuboid Engine.

Bump mapping and lighting has been re-implemented.

Screenshot:

pom_wat

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s