First few notes:
- Bloom has been improved: Blurring the final result to get a better output, and more natural
- General Improvements and optimizations
New system called Materials:
Each object has it’s own material, an editor is made.
Material Order Rendering is soon going to be made
Glow Maps has been implemented! Make the object SHINE!
Shadow mapping has been re-implemented in the new material system, and has new features! Soft Shadow Mapping, Process:
Render the raw map:
Apply the map in the post processing:
The next update it probably going to be about skinning, as I’m implementing it now, though there are some problems 🙂 !
PS. There are many other new improvements/features, but I just don’t have the time right now to post them!