Soft Shadow Mapping – Glow Maps – Bloom – Cuboid Engine

Hi guys!

First few notes:

  • Bloom has been improved: Blurring the final result to get a better output, and more natural
  • General Improvements and optimizations

New system called Materials:

Each object has it’s own material, an editor is made.
Material Order Rendering is soon going to be made

Glow Maps has been implemented! Make the object SHINE!

Shadow mapping has been re-implemented in the new material system, and has new features! Soft Shadow Mapping, Process:

Render the raw map:

shadowRaw

Blur it:

shadowBlur

Apply the map in the post processing:

ShadowsSoft

The next update it probably going to be about skinning, as I’m implementing it now, though there are some problems πŸ™‚ !

PS. There are many other new improvements/features, but I just don’t have the time right now to post them!

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