In the graphical side of the engine I have Implemented displacement mapping, currently only for the terrain engine, but making that feature available for meshes is simply a matter of copy & pasting. 🙂
As a side project, I’m starting on a small planet rendering project, the terrain engine support planes and spherical objects for now. The planet for now I just a sphere which is tessellated and displaced on the GPU.
The ocean is on the way for now, just having some problems with the resources…
At some point I’m going to post some screenshots.