Global Illumination Progress Update

The Global Illumination by Light Propagation Volumes is progressing in a nice way. Even though this is an artifact in a weird way, it still produces a nice result. The surface is too thin for the grid to not capture both sides. Posted Image But it looks nice.

gi

But not all is good, there’s still weird artifacts:

Sometimes the shadow testing fails when injecting lighting into the grid, I guess this is to do with the resolution but I’m still not sure, I think there’s more to it. Example: The shadow testing should have succeeded, but no indirect illumination is present.

Light Bleeding:

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