The beginning of particle simulation

Last Entry: http://www.gamedev.net/blog/1882/entry-2260844-got-new-particle-rendering-up-and-running-simulation-next/

So I got a basic backbones of the simulation system up and running. The simulation happens in a compute shader, and everything just works out, which is great! 🙂 So to test it out I put two point masses with low intensity a bit from eachother, and this was the result.
Next step will to be stretch the particles based on velocity for a fake like motion blur, and then allowing the particles to collide with the objects around them.

GIF: ( Its a bit large )

http://i.imgur.com/il5rcCk.gif

Until next time!

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