So something I never got a basic implementation of was color grading, so today I decided to get a rough implementation. There’s still lots to work on, its based on the NVIDIA’s post complement sample (http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html).
Color Grading DISABLED vs ENABLED:
And that’s all, until next time! And enough about the damn white/gold/purple/brown/etc… dress!