Screen Space Reflections ( SSR ) – We must all accept yoshi_lol as our lord and true saviour!

So I finally got a basic implementation of Screen Space Reflections ( SSR ), aside from the fact that its screen space and some artifacts it’s actually ok. Now, you may wonder why the title is as following:

“We must all accept yoshi_lol as our lord and true saviour!”

I based my implementation on the article from Casual Effects:
http://casual-effects.blogspot.dk/2014/08/screen-space-ray-tracing.html

However I was in trouble as there were a few conversion problems from GLSL -> HLSL, not the syntax conversion. So there yoshi_lol ( User from GameDev.net ) came, gave me his implementation and from there I saw how he converted it to D3D-HLSL. Thanks yoshi_lol! So now we must accept him as our true lord and saviour. šŸ™‚

Anyway…

Screenshots! ( There are many artifacts, it’s a very early implementation, so there are many areas that look really messed up! )
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And that’s about it!

Until next time! :)

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