Screen Space Reflections ( SSR ) – CONTINUED ( Aka Improvements )

So I’ve been working on my screen space reflections (SSR) and have been trying to eliminate artifacts. The next step will be the somehow make it more physically, because currently I just base the strength of the reflection linearly on the roughness ( sorta ).

Sponza Scene ( Yes, again ) ( Oh, and I decreased the intensity, although its configurable by the user, as the previous intensity was WAY too high ):
PS: Notice the weird line artifact below the arches, I still have to figure out what that is, including a few other artifacts. :). And I forgot to disable fog, so the colors are a bit dimmed down.
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Another testing scene, the direction of the sun is very low on purpose to enhance the reflections. This is the scene WITHOUT SSR:
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Then, WITH SSR:
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And, as always, that’s it!

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